Following our recent Heart to Heart talk and blog posts on our tech art systems for Hyper Light Breaker, a lot of folks have reached out to ask for advice on how they can get started on building their skills in technical art for games.
Christian Sparks, Tech Artist here at Heart Machine (and creator of very exciting upcoming game Snaccoon), put together a list of his recommended resources.
Len White, Lead Technical Artist, discussing how the games industry NEEDS more tech artists.
Len White, Lead Technical Artist, discussing how the games industry NEEDS more tech artists.
Shaders, stylized rendering concepts, Unity Tech Art Expert
https://twitter.com/HarryAlisavakis
Procedurals, systemic design, stylized rendering concepts, Unity Expert
https://oskarstalberg.tumblr.com/
Shaders, sims, tools, Senior Tech Art (R&D) at Epic on Unreal Engine
Shaders, volumetrics, sims, principal tech artist at Epic on UE4