Following our recent Heart to Heart talk and blog posts on our tech art systems for Hyper Light Breaker, a lot of folks have reached out to ask for advice on how they can get started on building their skills in technical art for games.

Christian Sparks, Tech Artist here at Heart Machine (and creator of very exciting upcoming game Snaccoon), put together a list of his recommended resources.

Len White, Lead Technical Artist, discussing how the games industry NEEDS more tech artists.

Len White, Lead Technical Artist, discussing how the games industry NEEDS more tech artists.

THOUGHT LEADERS

Harry Alisavakis

Shaders, stylized rendering concepts, Unity Tech Art Expert

https://twitter.com/HarryAlisavakis

https://halisavakis.com/

Oskar Stålberg

Procedurals, systemic design, stylized rendering concepts, Unity Expert

https://twitter.com/OskSta

https://oskarstalberg.tumblr.com/

Asher Zhu

Shaders, sims, tools, Senior Tech Art (R&D) at Epic on Unreal Engine

https://twitter.com/Vuthric

http://asher.gg/

Ryan Brucks

Shaders, volumetrics, sims, principal tech artist at Epic on UE4

https://twitter.com/ShaderBits

https://shaderbits.com/blog